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2010 was, for 800-CEO-READ, a year of stability, growth and redesign. Not everyone nor every company is so lucky as to say the same about the past year, but after the chaos, both internally and externally, of 2008-09, we count ourselves lucky that we close the year in a celebratory mood. Some highlights and happenings from 2010: January: We celebrated the winners of the annual 800-CEO-READ business book awards and other industry folks at a party in NYC.
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What will this edition of The Keen Thinker, our monthly newsletter, offer you? A list of the category winners of the 800-CEO-READ Annual Business Book of the Year Awards. Links to original video recorded by many of the 800-CEO-READ Author Pow Wow attendees and speakers.
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I had the incredible pleasure of interviewing Steven Johnson, author of Where Good Ideas Come From (among many other books). We spoke about patterns among the individuals featured in the book, what an organization created to build on the premise of the book would like, and Bill Gates' reading vacation. What's fascinating about Where Good Ideas Come From is the application of the research to your own pursuit of creativity and innovation and that of your organization.
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Business book expert (and former president of 800-CEO-READ) Todd Sattersten has picked his top 10 business books of the year. We agree heartily with his list--a mix of big idea books and practical methodology--and think that you can't go wrong choosing any of these fine books as a blueprint for your business goals in 2011. Todd's Top 10: Drive by Dan Pink Switch by Chip and Dan Heath Linchpin by Seth Godin Rafi Mohammed's The 1% Windfall William Poundstone's Priceless Youngme Moon: Different Lisa Gansky: The Mesh The Big Short by Michael Lewis Steven Johnson: Where Good Ideas Come From Gamestorming: by Dave Gray, Sunni Brown, and James Macanufo Click over to Todd's blog to read more about each of his picks.
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According to Jane McGonigal, Reality is Broken. But, she is a visionary, not a pessimist, and in her book, Reality is Broken, she outlines how video games, which adults often view as being for kids, is the very technology that is training people to solve problems on personal, local, and global levels. How can understanding this technology help you, your employees, and your business?
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