Procedural Content Generation in Games (Softcover Reprint of the Original 1st 2016)

Procedural Content Generation in Games (Softcover Reprint of the Original 1st 2016)

By Noor Shaker, Julian Togelius, and Mark J Nelson

PRINT ON DEMAND— Shipping will be delayed 1-6 weeks for printing
(Depends on publisher)

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.

READ FULL DESCRIPTION

Quantity Price Discount
List Price $54.99  

Quick Quote

Lorem ipsum dolor sit amet, consectetur adipisicing elit

Non-returnable discount pricing

$54.99


Book Information

Publisher: Springer
Publish Date: 06/28/2018
Pages: 237
ISBN-13: 9783319826431
ISBN-10: 3319826433
Language: English

Full Description

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.

The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

About the Authors

Noor Shaker is a postdoctoral researcher in the Center for Applied Game Research in the Dept. of Architecture, Design and Media Technology of Aalborg University Copenhagen (AAU CPH).

Learn More


Noor Shaker is a postdoctoral researcher in the Center for Applied Game Research in the Dept. of Architecture, Design and Media Technology of Aalborg University Copenhagen (AAU CPH). She was previously a postdoctoral researcher at the Center for Computer Games Research, IT University of Copenhagen. She is the chair of the IEEE CIS Task Force on Player Modeling.

Learn More


Mark J. Nelson has served on the staff of museums and historical sites across the American West, including Fort Bridger, the Little Bighorn Battlefield National Monument, and the Nebraska State Historical Society. He is author of With the Black Devils: A Soldier's World War II Account with the First Special Service Force and the 82nd Airborne.

Learn More

We have updated our privacy policy. Click here to read our full policy.